![]() The anvil has a limit of 39 levels beyond that, repairs are refused. Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. If the target is damaged, the player has to pay for the repair as well as the transfer. But even so, some enchantments cannot be combined if they are similar, or contradicting, in terms of what they do. This can produce enchantments and combinations that are not possible with an enchanting table. Two Sharpness II swords can be combined to make a Sharpness III sword, for example, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. In both cases, the resulting durability is limited to the item's maximum, and there is no discount for "over-repair".Īs a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. For example, a golden pickaxe cannot combine with a golden sword or iron pickaxe. The items must be a matching tool and of a matching material. Repairing with a matching item works for any item with durability including bows, shears and so on. The exception is armor, which consumes less material at the cost of experience levels. Repair of an unenchanted item can cost more material than simply crafting a new item or combining damaged items. The repair does not need to be complete one material repairs 1⁄ 4 of the item's maximum durability. Special cases: chain armor can be repaired with iron ingots, turtle shells can be repaired with scutes, and elytra can be repaired with phantom membranes. For example, an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil cannot repair bows or shears except with other bows or shears. Repairing with materials works for the most part, but not with all items: in general, repairing works for items with their material in the default name. In addition, the player can rename any item – not just items with durability – by using an anvil.Įxample showing a repair of two diamond pickaxes. ![]() Also, if the target item is at full durability and the sacrifice does not have any enchantments, the anvil will also refuse to combine the items, unless if renaming the item to a valid name. ![]() If the items are unable to be combined, a red "X" appears over the arrow pointing to the slot of the resulting item. Still, it may be worth making the more expensive upgrade if the enchantments are considered difficult to obtain. In the case of tools and weapons, however, this may be a significantly less economical option combining two diamond shovels would cost two diamonds in total, while up to four diamonds could be required to directly repair one. This is a very good deal in the case of a chestplate, for example a full repair (four materials) would total only half of the item's original cost (eight materials). ![]() One material can repair 25% of the target's maximum durability.
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